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I'm now sitting on very long truces, then again I'm really behind on paper mana as well. Number of daimyos rapidly fell down to 11, with multiway mostly overlapping alliance of me, Uesugi, Date, Satake, Toki, and Tsutsui winning most of our wars, and remaining minor daimyos not having long to live. By EU3 mechanics that would be totally non-viable. As I was pretty poor I sold all my boats almost immediately, and that didn't really cause any problems with new silly strait mechanics. I couldn't really expand faster as I'm limited my paper mana, and I did a silly thing of focusing on sword mana early, something I regret already but can't cancel for 25 years.īeing one tech ahead of most of Japan and getting 100 tradition foreign general by event really helped me with my fights. I managed to conquer about 1/3 of Japan so far, and then I had to stop and dev push Suo for 75% of Renaissance, so I'm at 157 dev now. I didn't need to worry about rebels either - increasing autonomy, same religion, same culture group, was just enough. Turns out I didn't need to worry about coalitions, as nobody was ever at peace long enough to join one. That doesn't seem accurate.Īs everyone had CBs on everyone else, but you can't just call your allies into a clean multiside war, Japan turned into a total clusterfuck. That was a thing for everyone once, right?Īlso Japan lost its gold mine somehow and now only has one mountain. And weirdly sengoku CB they get on each neighbouring daimyo gives 50% AE discount for claimed provinces. At least non-daimyo like Ming can't join such internal coalitions. Tests show that Japan gets HRE-level AE, and daimyo vassals can join coalitions against each other. I never played anywhere near it so picking Yamana, as my script says they have best ideas, and they're relatively strong with 4 provinces. Shogunate of Japan has 25 daimyo vassals. Post 1 - Originally published on Google+ on 03:30:07 UTCYamana: Part 01: 1444-1459: Conquest of West Japan
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